Sivut

sunnuntai 22. huhtikuuta 2018

Beginning of creation of indie game.

Where it started.

I got an idea of "new" game while I was playing Left 4 Dead 2. I was dead in game and I could fly through walls in forest type of environment. It kinda reminded me of those 2D giant worm games, that you destroy cities. So my Idea is to make it in 3D. A lot of question is in my head. How does movement work? How long it takes to make? How it will look and how does people react to it?

Design.

As big part design is I have to do it. I tried whit out. Worm could move forward whit W button and backwards whit S button. Mouse could do turning to all directions. Idea could be Instead of destroy everything and kill everyone, it could be hunt targets down. I have to figure that one later in progress. One major thing I started to think is visibility. If worm is under ground how do you know where target is? Target could be marked whit red outlines or areas that make ground shake would turn red. one of those thing I have to decide later. Where is movement speed based on? Amount of worm parts under ground or How does game end? Maybe at some score or time limit. Rest of thing I have been thinking is more of How do I code this game.

Game creation stuff I have to think:

How do I detect is worm underground? I was first thinking about raycast coming from each part of worm detecting if there is ground above. How does worm go through ground? I like to extend saying: Imagination is only limitation; to: Imagination and tool knowledge only limitation. What kind of looks I will have on this? I was thinking some thing between colorful world and grey battleground.

Ending words.

I personally think this as one of most coolest game ideas I have ever had. I think I will have fun and frustration during creation of this project.

Ei kommentteja:

Lähetä kommentti